MAYA ↔ ZBRUSH WORKFLOW

A safer bridge between Maya and ZBrush.

Send meshes to ZBrush, sculpt, and bring the result back to the existing Maya geometry—without rebuilding your setup or losing material assignments and supported history.

0.9.35 BETA

WINDOWS

MAYA 2024 / 2026

Paid beta · Windows · Maya 2024/2026 · ZBrush 2026.1+

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Show the round trip in 45–90 seconds

Maya → ZBrush → sculpt → update the original Maya mesh.

✓ Update existing Maya geometry

✓ Preserve materials & connections

✓ Single & Multi Mesh workflows

WHY VERTEX EXCHANGE

Keep sculpting. Keep your Maya setup.

No repetitive setup

Skip the manual export, import, renaming, matching, and rebuilding steps that interrupt sculpting.

Update, don’t replace

Bring vertex changes back onto the existing Maya object while keeping its identity and downstream setup intact.

See before changing

Named groups, explicit pairings, checkboxes, and previews keep Multi Mesh operations understandable.

THE WORKFLOW

A predictable round trip.

01 / SEND

Export from Maya

Send one mesh quickly, or create a named group and choose the exact meshes to exchange.

02 / SCULPT

Work in ZBrush

Import the active transfer, sculpt freely while preserving topology, and export the paired result.

03 / UPDATE

Return to Maya

Preview the target and update the existing object—or deliberately import a separate new mesh.

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Show Single Mesh and Multi Mesh in action

PRESERVE WHAT MATTERS

Designed around the Maya object you already built.

Vertex Exchange updates compatible vertex positions while retaining the existing transform, shape, material assignments, downstream connections, and supported construction history.

  • Undoable Maya updates
  • Native sculpt-edit history node
  • Explicit target previews before bulk changes
  • Safe refusal for identifiable unsupported cases

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Maya history and material preservation

Simple when you want it. Structured when you need it.

SINGLE MESH

Fast everyday exchange

Export, sculpt, and update one active mesh with the minimum possible interruption.

MULTI MESH

Explicit pairing and control

Create named groups, send selected meshes, review pairings, and choose exactly which Maya objects will update.

COMPATIBILITY

Built and tested for a focused setup.

  • Windows only
  • Autodesk Maya 2024 and 2026
  • ZBrush 2026.1 or newer

BETA LIMITATIONS

Topology must remain compatible.

Updates require matching topology, connectivity, vertex count, and compatible vertex order. Topology-changing operations can make an update invalid. Save both projects before the first exchange and evaluate the beta on recoverable copies.

Read the FAQ and limitations →

COMMON QUESTIONS

Before you exchange.

Does it replace the Maya object?

No. Update modifies compatible vertex positions on the existing object. Import is available separately when you intentionally want a new object.


Can I change topology in ZBrush?

Not when you intend to update an existing Maya mesh. Use Import as New when the result should become a separate object.


Is this production-ready?

This is prerelease beta software. It has automated and focused integration coverage, but has not been validated against every production scene or configuration. Begin with saved, recoverable copies.


What happens if an update is unsafe?

Vertex Exchange refuses identifiable incompatible or unsupported targets and explains the reason instead of silently redirecting the update.

VERTEX EXCHANGE 0.9.35 BETA

Spend more time sculpting. Less time rebuilding.

One purchase includes the Maya and ZBrush integrations, documentation, and Vertex Exchange 1.x updates.

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Windows · Maya 2024/2026 · ZBrush 2026.1+ · Paid beta

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